Home » udemy free courses » freecoupons » Udemy Courses free » Learn To Code Trading Card Game Battle System With Unity 3D
COURSE AUTHOR –
Sandor Kiss, Vladimir Limarchenko
1. Create beautiful custom cards and creatures for your game
2. Show enlarged previews when you are hovering over a card or a creature
3. Enable card rotation and design a custom card back
4. Highlight cards that your players can play and creatures that can attack this turn with glows around their border
5. 2 different ways to drag cards in trading card games: just dragging cards onto the battlefield area to play them, or dragging onto a specific target to cast spell or attack with creatures
6. Show targeting gizmo with an arrow and a target icon when attacking with creatures or casting spells
7. Create adaptive layouts for your playeru2019s hand and table areas. We are not using pre-determined places for cards. All the creatures and cards will always remain centered
8. Make a Hearthsone-styled mana pool with 10 mana crystals. Players start the game with 0 mana and in the start of each turn they will receive 1 mana crystal
9. Create framed Hero portraits and round Hero Power buttons
10. Create a burning rope that will measure time left until the end of the turn
11. Create decks with variable thickness. The more cards your deck contains u2013 the thicker it looks
12. Separate Visual and Logical part of your game (aka server u2013 game client)
13. Create a simple system to manage, edit and create new cards, creatures or Hero classes
14. Manage turns in trading card games
15. Establish the most basic game mechanics of playing creatures and attacking opponentu2019s creatures or opponentu2019s Hero
16. Create custom effects for your spells and Hero Powers
17. Create diverse creature effects that might be triggered: when the creature enters the battlefield, when the creature dies, when the turn starts or ends or even when certain events occur in the game (like: when your Hero takes damage, draws a card, etcu2026)
18. Determine u201cgame overu201d conditions and show some end game animations or events
19. Create a simple computer AI that will control opponentu2019s Hero
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