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Develop a strong programming foundation while implementing simple games for the console with C# and MonoDevelop.
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1. Develop console games by applying a core knowledge of programming languages;
2. Structure and implement console games using an Object-Oriented approach.
- 2.5 hours on-demand video
- Full lifetime access
- Access on mobile and TV
- Certificate of Completion
1. Use the computer at a beginner level;
2. Have MonoDevelop installed or the permission to install it;
3. Patience, persistence and high tolerance to frustration.
This is a programming course for the absolute beginner.
If you want to get into game development and have zero knowledge about coding then this course is for you.
NOTE: Join our private Facebook and WhatsApp group for additional support throughout the course.
We’ll start from the ground up.
In the first section – Prepping, I’ll take you through setting up and working with the development environment.
Then, we’ll go into the programming fundamentals – Programming 101 and 102. At the end of these two sections, we’ll be able to develop our first game, the Rock-Paper-Scissors.
And in the end, we’ll enter the world of Object-Oriented Programming (OOP) – Object-Oriented Programming 101 and 102.
We’ll see how to structure and implement a program, using the OOP principals. Throughout these sections, we’ll work in a new game called Console Dungeons.
Throughout the course, you’ll have quizzes and practical exercises to test and evaluate your progress.
I’m sure that developing console games is not your goal. But, this course is all about building a strong programming foundation.
Developing simple games for the console, allow us to focus on the core knowledge at the beginning. This will allow a smoother transition to more complex projects on a proper game engine.
This course was designed as an introductory programming course for the Unity 3d engine. C# is one of the languages used in Unity 3d and MonoDevelop is its default IDE.
However, please note that we won’t address anything specific to the Unity 3d engine.
This is just a stepping one.
But, even if you don’t intend to proceed into Unity, this course will enable you to have fun, implementing your own console games.
Throughout the course these are the games we’ll develop:
So, are you ready to develop some games?
I’ll see you in the first lecture.
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